Seanad debates

Thursday, 27 September 2018

Commencement Matters

Gambling Legislation

10:30 am

Photo of Jerry ButtimerJerry Buttimer (Fine Gael) | Oireachtas source

I welcome the Minister of State, Deputy Stanton, to the House. I thank him for being here. The issue of loot boxes and gambling has grown into national and international prominence in recent months. Loot boxes could pose gambling risks for children and at-risk adults. They represent an area of huge and growing concern for parents and people prone to gambling addiction. I have raised the matter in the House on a number of occasions and I have also raised it in light of the Irish representatives signing a declaration at the 2018 meeting of the Gaming Regulators European Forum, in which the Minister for Justice and Equality's Department was involved. It is important to acknowledge that this matter is on the Minister of State's radar.

Loot boxes are a consumable virtual item which can be redeemed to receive a randomised selection of in-game items ranging from customisation options for a character to game-changing equipment such as weapons and armour to increases in in-game currency received. I must admit that the matter is one with which I am not 100% familiar. I am very fortunate that I have a very good friend who advises me on many ongoing developments in this area, Mr. Eoin Barry from Cork. Both of us have been in discussion with representatives from the gaming industry and from the Interactive Software Federation of Europe, ISFE, for a period of time. I acknowledge that we have met Mr. David Sweeney. The declaration which emerged from the European forum stated: "Our authorities are committed to the objectives of their public policies with regard to consumer protection, prevention of problem gambling and ensuring the safety of underage persons."

Cork has been become pronounced as a city associated with gaming and it is fair to say that computer gaming is a hobby enjoyed by millions of people around the world and that e-sports have become a global phenomenon in recent years. Unfortunately, there are concerns regarding the potential exposure to addictive behaviour such as gambling. This is where loot boxes have crept into the gaming scene and have become a topical issue not only for gamers, but for parents and governments around the world. We are not trying to change the experience of those who are committed to, and who participate in, gaming in any way. We are, however, trying to look at the aspects relating to addiction, gambling and compulsion, which is what loot boxes play into. There was an example in Cork when the story emerged of a young boy who spent a month of his mother's wages on FIFA 18.This gaming uses a loot box system whereby players are distributed randomly from packs. Even videos of people unboxing loot boxes are a genuine phenomenon. The important thing here is that loot boxes can be compared to traditional gaming in a number of ways. First, the win state of a loot box is a gamble. Second, in the loot box models there is a way to force a win state. The important point here is that there have been changes internationally that have emanated from various countries. For example, the Belgian Gaming Commission deemed in May 2018 that many forms of loot boxes constitute gambling and recommended prosecutions against companies which did not desist in their sale. Electronic Arts, which has a studio in Galway, has a different viewpoint from Belgium's interpretation and has chosen not to remove them from gaming sold on the Belgian market. A couple of cases are taking place this month.

My time is nearly up. I thank the Minister of State, Deputy Stanton, for being here. I know he has been very proactive on the issue of gambling, including online gambling, and this particular matter. This is a conversation we are starting to have in this country. I thank the Cathaoirleach for selecting the matter for discussion. I again thank Eoin Barry for advising me and for his work with me.

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